﻿using System;

namespace Space_Conquest
{
    class BrianMap : Map
    {
        public BrianMap(GameEngine parent) :
            base(parent,
                new int[,]
				{
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
					{0,0,0,0,0,2,0,2,0,0,0,0,0,0,0,0,0,0,0,0},
					{0,0,0,0,0,0,1,0,0,2,0,2,0,0,0,0,0,0,0,0},
					{0,0,0,0,0,2,0,0,1,0,0,0,2,0,0,0,0,0,0,0},
					{0,0,0,0,0,2,0,0,0,0,1,0,2,0,0,0,0,0,0,0},
					{0,0,0,0,0,0,0,1,0,0,0,0,2,0,2,0,0,0,0,0},
					{0,0,0,0,0,2,0,0,0,0,2,0,0,0,0,0,0,0,0,0},
					{0,0,0,0,0,0,2,0,2,2,0,2,0,0,0,0,0,0,0,0},
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
					{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
				}
            )
        {
        }
    }
}